Scope Design System

1 Design Lead
1 Tech Lead
(2.5 Months)
Overview
Project Context
As Scope grows across web and mobile, inconsistent UI and scattered components have slowed development and hurt user experience. With recent branding updates and a need for scalable design, the team set out to build a unified design system to improve consistency, speed, and usability across the platform.
Problem
Scope had no centralized design system, leading to inconsistent visuals, duplicated components, and
longer design-dev cycles.
· With a small team focused on product delivery, there was little time or expertise to create scalable design foundations.
· The mobile experience in particular lacked responsiveness, causing layout issues and poor usability on smaller screens.
· Establish a unified design system for both web and mobile platforms
· Ensure visual and functional consistency across all touchpoints
· Accelerate the design-to-development workflow with reusable components
Roadmap
Sprint Overview
Scope’s newly designed product was scheduled to roll out in August 2024. I had 2.5 months to build a full design system and update both the web and mobile platforms. Here's how I broke it down across sprints:

Building Sample
Building Sample
To align stakeholders and test our new tone—clear, focused, and supportive—I first created mockups for key web and mobile screens using early design tokens like color, type, and spacing.
These samples ensured the visual direction was consistent across platforms and helped validate responsiveness, accessibility, and layout before building the full component library.

Building Foundation
Building the Foundations
To scale Scope’s interface across web and mobile efficiently, I first defined foundational design tokens—color, typography, spacing, and elevation. These tokens ensure visual consistency and allow future components to be built with speed and clarity across devices.
Color
I created a semantic-based color system so each color communicates purpose, not just hue. All combinations were tested for accessibility using Material Design’s contrast tools.

Typography
All type tokens were designed for flexibility and accessibility. I implemented a dynamic type system that scales across screen sizes and user preferences.

These tokens support layout and subtle interactions across the design system:

Building Components
List of Components
To support scalable, consistent design across Scope’s web and mobile platforms, I built a comprehensive UI component library from scratch. The categorized lists below outline the full inventory of components I created for each platform.

Variants
For each component, I built out all possible states and combined them as variants in Figma. Designers could simply search by name in the Assets panel, drag the component into their canvas, and toggle settings in the right panel for quick customization.
To ensure adoption, I also ran Figma onboarding sessions and recorded step-by-step video tutorials, so team members could confidently use and contribute to the design system.

Component Setting In Action
Here’s how the component settings worked in practice: with pre-defined variants and flexible toggles, the system allowed designers to move from wireframe to high-fidelity mockups in minutes. Each component was built to balance consistency with creative freedom—offering structure without sacrificing expression.

In Total I've Built
168 Web Components & 211 Mobile Components

Update Interfaces
Design System Adopted Interfaces
I redesigned every screen across both web and mobile platforms using the new Scope design system—rebuilding hundreds of layouts from scratch. This process involved applying a consistent 8pt grid, setting up auto-layouts, and ensuring accessibility across breakpoints. While time-intensive, it gave me full visibility into the product’s structure and ensured every screen aligned with the new visual and interaction standards.

Making Sure
Accessibility Assessment

With The New Design System
Mockup speed increased by 2x and handoff errors dropped by 60%.
Feedback
